CG MODELING PORTFOLIO...

'LUNAR LANDER' PROTOTYPE, 2009...
A handful of spaceships [placeholder textures] that I built for a game reboot prototype.

'TORNADO OUTBREAK', 2009, WII, XBOX 360, PS3...

Responsible for 99% of modeling using Maya.  The poly budget was targeted @ Wii as primary console...

'VARIOUS PERSONAL GAME PROJECTS", 2000- 2003...

Low- mid-polyCG character models, concepted & created for various personal game projects...

'ELVIS IN DOGTOWN', 2000...

Concepts and models for a game/ webtoon I developed quite a few years back...