portfolio: CG MODELING
'LUNAR LANDER' PROTOTYPE, 2009
A handful of spaceships [placeholder textures] that I built for a game reboot prototype.
'TORNADO OUTBREAK', 2009, WII, XBOX 360, PS3
Responsible for 99% of modeling using Maya, with the poly budget targeted @ Wii as primary console. Here is a selection of some of my favorites.
'VARIOUS PERSONAL GAME PROJECTS", 2000- 2003
Low- mid-polyCG character models, concepted & created for various personal game projects...