portfolio: CG MODELING

'LUNAR LANDER' PROTOTYPE, 2009

A handful of spaceships [placeholder textures] that I built for a game reboot prototype.

'TORNADO OUTBREAK', 2009, WII, XBOX 360, PS3

Responsible for 99% of modeling using Maya, with the poly budget targeted @ Wii as primary console. Here is a selection of some of my favorites.

'VARIOUS PERSONAL GAME PROJECTS", 2000- 2003

Low- mid-polyCG character models, concepted & created for various personal game projects...